Hi! I'm Rece Thompson-Hamilton,

 

a passonate Computer Games Programming student at Staffordshire University.
I specialise in game mechanics and I love to make games more than playing them.

To attain my personal goal of having my name in the credits of a triple A titled game, I intend to use my extensive range of technical skills and experiences within a suitably challenging role and an establishment that can nurture my talents in the computer game programming industry at a professional level.

My Skills

C++C#
dot NetHTML
JavaScriptGitHub
Unreal EngineUnity

Portfolio

A collection of games and applications of which I have participated;

PacMan Clone

PacMan Clone

Staffordshire University 2019 Assignment for Fundamentals of Games and Graphics module.

Created using C++ and S2D library.

Source files available on GitHub

Mario Clone

Mario Clone

Staffordshire University 2019 Assignment for Games Engine Creation module.

Created using C++ and SDL library.

Source files available on GitHub

Satan Runner

Satan Runner

Staffordshire University GameJam Winner 2018.

Made using Unity3d.

Source files available on GitHub


Shape Gambler - Prototype V1

Shape Gambler - Prototype V1

A slot machine using shapes.

Made using ActionScript.

Flash required.

TriFighter

TriFighter

A side-scrolling shooter using shapes.

Made using ActionScript.

Flash required.

About Me

 

With a passion for games since a young age, I began persuing my dream of developing computer games in 2018.

I am currently taking my hobby of making games since the age of 11, to a professional level using the skills gained in my spare time and collating them to excell as a developer. I enjoy the logical process required to find solutions, resulting in enjoyable game-play.

I was a programmer on the wining team at a game jam held at Staffordshire University and have been motivated to participate in as many game jams as possible while studying full time.

I enjoy attending gaming exhibitions as they provide the opportunity to converse with other professionals in the industry. I share my appreciation for their efforts and learn from their views and experiences.

To attain my personal goal of having my name in the credits of a triple A titled game, I intend to use my extensive range of technical skills and experiences within a suitably challenging role and an establishment that can nurture my talents in the computer game programming industry at a professional level.