Meteor Mosh Pit
Coding Challenge: Asteroids Clone
Created using C++ and SFML library
Games Developer
a dedicated C++/C# game developer with a passion for creating fun and immersive game mechanics.
Programming & Scripting Languages | |
---|---|
C# | C/C++ |
.Net | SQL |
JavaScript | PHP |
CSS | HTML |
Development Tools & Technologies | |
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JetBrains Rider | Microsoft Visual Studio |
Unity | Unreal Engine |
Direct X | Open GL |
GitHub |
My journey in game development began with a lifelong love for games. In 2018, I made the conscious decision to transition this passion into a professional pursuit. It's a journey that started at the age of 11, where I first dabbled in game development as a hobby.
Over the years, I've diligently cultivated my skills, merging my childhood curiosity with the rigor of professional development. I thrive on the logical process of finding solutions, crafting gameplay experiences that players truly enjoy.
Notably, I contributed as a programmer to the winning team at a game jam hosted by Staffordshire University, which was judged by a CodeMasters representative. This experience has motivated me to participate in numerous game jams while juggling full-time studies.
Beyond my technical skills, I relish the opportunity to connect with industry professionals at gaming exhibitions. These interactions not only allow me to express appreciation for their contributions but also provide invaluable insights and learning experiences.
My goal is to contribute my expertise to the development of AAA titles while continuously growing as a professional in the gaming industry.