PacMan Clone using S2D
About
Features
The aim was to create a PacMan-inspired clone using C++ and the S2D library as an introduction to graphical programming and game considerations. To complete this task a number of criteria had to be included which included screen management, collision detection and other game-related elements.
- Animation System
- Character Controller
- Collision Detection
- Multiple AI Behavours
Lessons Learned
This PacMan clone was created using Visual Studio with S2D included for a graded assignment and scored 99% according to the assignment marking scheme.
The importance of documentation, in particular planning of features and the description of how features are intend to function. An understanding of SDL, how SDL uses OpenGL to produce graphical effects and an appreciation of the graphics pipeline.